E3 Special: PS4 and Xbox One Media Briefing Faceoff

The console giants were at it again yesterday, trying to win the hearts and minds of indecisive gamers, reassure early adopters of their purchases, and the envy of the warring fraction. E3 is upon us and we’re here to evaluate Sony and Microsoft’s performance on day one. Who punched harder in their press conference? Well let’s find out.

 

Microsoft Xbox One

Xbox went first, eager to ride the positive momentum of late, Microsoft went through with the promise of talking about nothing but games. On stage the Xbox team strung an impressive lineup of third-party tie ups for first plays and exclusive content for arguably the trendiest games this gen; The Witcher 3, Dragon Age: Inquisition, Assassin’s Creed Unity, Tomb Raider 2, The Division, and Call of Duty: Advance Warfare, just to name a few. However, despite the backing of these massive titles, none really did show anything outstanding or exceptional. Most of the cameo presentations were tame; perhaps owing to the fact that these developers were saving their killer apps for their respective stage/show floor presentations.

Needless to say, who and what did impress were the usual suspects. Exclusives such as Sunset Overdrive, Halo, and Forza Horizon pushed out passionate presentations that exuded verve and excitement. Sunset Overdrive in particular looked a breath of fresh air while the badly kept secret, that was the Master Chief Collection, got the confirmation it needed to make it official. Indies got more love from Xbox this time round and that paid dividends. Easily two of the most atmospheric and visually arresting indie titles of E3 this year made the stage on Xbox One’s watch; Ori and the Blind Forest (from Moon), and Inside, from Playdead, the developers of Limbo.

Capping off the conference was another badly kept secret, Crackdown 3, which went off with a fizzle rather than a bang. Crackdown 2 was more miss than hit and as enticing as the trailer for the third installment was; it lacked the oomph that was needed to leave spectators walking away from the conference on a high. In comparison last year Microsoft ended the show with Titanfall, and we can all remember the hype surrounding that one.

 

The Microsoft press conference, while all about games, suffered pacing issues. There seems to be a lack of urgency this time out and this wasn’t helped by the candid developer interview outtakes interspersed between games. The leprous farce that was DRM aside, Microsoft’s E3 presentation last year had good pace and had good games. This year, despite the focus off the unfancied Kinect, the push for more games was sadly a little underwhelming. With few surprises, zero jaw dropping moments, team Xbox managed a very safe show that was enjoyable but does little to improve their current position.

 

VG300 Score: 3/5

+ Good number of AAA tie-ins

+ Halo, Sunset Overdrive, Forza Horizon were very impressive 

– Show lacked urgency

– Presentations lacked punch

 

Sony Playstation 4

Sony went into this press conference knowing very well what they needed to do and that was not muck it up. It was the same story as it was last year with them but this time, having established such a colossal lead over the Xbox One, they’d be forgiven even if they took liberties and went on rambling about TV and all the other nonessential gaming items this time round—which they did. Yet despite the devotion to advertising some non-gaming ideas and concepts, Sony’s press briefing didn’t feel like a sellout. PS4 might not be packing the same number of AAA endorsements as the Xbox One but they managed more cheer than jazz in their quality presentations.

 

Expectations were high for a good show and Destiny couldn’t have been a better opening act. Followed soon after, to the surprise of many, was the unveiling of Little Big Planet 3, and their demonstration of the game on stage was charming and endearingly honest. Ubisoft lent Sony Far Cry 4’s chops and their presentation was far superior to the rather unexciting Unity co-op demonstration at Xbox which showed four players in the same game but little synergy in plays. Mortal Combat X made their debut, as with Dead Island 2, and there was even some love for Diablo 3 with a Last of Us crossover. Towards the end of the show spectators were treated to some tantalizing gameplay footage of the Arkham Knight in the Batmobile.

 

Quite aware that some of the PS4’s haters brand the console PS3.5 for its lack of innovation, Sony took the opportunity to briefly mention the PS4 camera and the application potential with their VR headset, Project Morpheus. But what really won the show for me was Sony’s control and composure in their presentation. More so than last year, the tone was relaxed, and the executives that took to the stage looked comfortable. Taking a couple of notable digs at the Xbox, Sony peppered their presentation with humor and banter, the result of which left me warm and agreeable to what they had to say despite the frustrating lack of any new exclusives (and anything on the Last Guardian).

 

Playstation has the knack of putting our gorgeous games and they’ve most undoubtedly won the beauty pageant once again with the Uncharted teaser. Despite showing nothing more than Nathan Drake waking from his beachside slumber the fact that they explicitly said this was all captured from a PS4 was enough to have the PS faithful wet their pants.

 

VG300 Score: 4/5

+ Almost every game had an impressive showing

+ Press conference had a good feel and tone

– Too much nonessential gaming talk in the middle

 

Conclusion

Xbox played a hand that everyone expected them to play but they didn’t throw any big punches. Sony on the other hand played leader and rode on their excellent PR to a resoundingly solid E3 presentation despite taking some unnecessary liberties with TV talk. Microsoft failed to capitalize on any of the forward momentum they had in the weeks building up to E3, leaving us with what was a decent to good E3 show albeit a somewhat forgettable one.

517: Gaming at CES 2014

CES

So CES came and went, and we were once again treated to an impressive line-up of new tech, concepts, and services. Aside from the usual flair of smartphones and televisions, there was a distinctly strong push to appeal to the gaming public this time. But what’s there to be exited about? Here’s your tl;df* CES 2014 VG300 edition.

 1. Steam Machines

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Valve’s maiden foray into the console business comes to consumers this year in 13 different flavours. Announcing a partnership with 13 different PC vendors, this is the company’s attempt at asserting themselves in the living room. Coming in at different price points, specs, and packaging, Valve is canvasing a huge market.

It might not be jostling for the same spot as your Xbox or PS just yet, but seeing the open approach that Valve and their manufacturing partners have with this the Steam Machines, with enough time and support, could become a beast on its own.

 2. Oculus Rift: Crystal Cove

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On the back of a mighty strong cash injection of $75 million, Oculus came to CES 2014 flaunting the Crystal Cove. Packing better resolution, head-tracking, and consequently a more organic viewing experience, things are looking great for the future of VR.

Combined with another prototype at CES 2014, the VirtuiX Omni VR, we’re looking at one mean gaming set up.

 3. Razer’s Project Christine

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Valve wasn’t the only PC gaming advocate on the show floor. Razer has upped the ante in terms of accessibility with Project Christine—a component-swapping tower that affords the same level of customisability as your DIY rig minus the frills and fuss of assemblage. Do be warned however, Razer goods don’t come cheap.

 4. Short throw projectors from Sony

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This is perhaps the only non-gaming item on this list but it’s here for good reason. Until the Oculus etc. become available/viable, TVs are a mainstay. What’s better than a TV however is a projector— more versatile and less taxing on the eye. 4K short-throw projectors at $30,000 are more bang for buck than you think (when compared to 100” 4K TV) despite it being outside the price range for 95% of us here. Prices will fall so do keep an eye out for this one.

 5. Nvidia’s Tegra K1

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Not big on mobile gaming? Well Nvidia’s latest offering of processors might just change your opinion. Pushing the envelope at 192 cores, the K1 super-chip will pack a mean punch, potentially enabling PC standard graphical processing on a mobile device. Early benchmarks look promising.

 6. Playstation Now

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Sony has finally decided to walk the talk with game streaming. Building on Gaikai, Playstation Now will stream (eventually) to all Sony devices including smartphones, tablets, and TVs. Granted you will need a 5mbps connection to keep the stream running as intended, and a proprietary controller in addition to an unspecified fee to make the magic happen, but the implications of a functioning service like this will change the gaming landscape forever.

If you were all Xbox 360 before this gen, PS Now may be what you need for you to get your PS3 fix.

*tl;df= Too Long Didn’t Follow, just in case (you know) you didn’t follow.